Roblox To Allow User-Created Avatar Bodies “In The Coming Months”
It’s time to be your true self on Roblox… literally.
UPDATE 8/16/2023: UGC Bodies and Heads are now available to all creators in the UGC program!
Soon, Creators publishing accessories to the Avatar Marketplace can upload custom bodies (Bundles) and, soon after, standalone Heads. This is a huge step in Roblox’s vision to have a 100% community driven Marketplace. Today, Roblox released their guidelines in preparation for the full release “in the coming months.” Roblox claims that when creating these guidelines, they wanted to be as transparent as possible without limiting your creativity and imagination, all while keeping the content uploaded appropriate for all ages.
Content Guidelines:
- All bodies must adhere to Roblox’s Community Standards.
- As stated in the Community Standards, bodies should not be sexually suggestive and should be appropriate for all ages.
- Avatar bodies that resemble human figures should include skin tone mutability, the ability to change an avatar’s skin tone, so that people can make an avatar personalized to them.
- Some bodies, including those that resemble human figures (and don’t include any fantasy elements like horns or antennas) and those that resemble minors, will require a modesty layer (see examples below).
Limits & Best Practices
- Bodies must have a dynamic head, a torso, a right arm, a left arm, a right leg, and a left leg. They can optionally include eyelashes, eyebrows, and hair as separate assets — none of these should be built into the head itself if they are present. All other items such as equipable tails, wings, glasses, tattoos, makeup, clothing, etc. have to be sold separately.
- Bodies that don’t include any separately equipable parts like clothing (so all of the bodies you will be able to create at launch) will have a minimum price of 0 and a maximum price of 10,000 Robux.
- If you are familiar with dynamic heads, you may know they can use MoodAnimations. These will be automatically generated for you — you will not be able to provide your own. For your head to look its best with all face animations, you should build it to have a neutral expression.
- There will be a minimum and maximum size for each part. The exact measurements are not finalized, but they are based on an average of the bodies available in the Marketplace today. It is probably safe to assume you won’t be able to make anything with more extreme dimensions than you see there today.
- Like clothing and accessories, there will be automated validation during upload, but it’s up to you to QA your creations before upload. Bodies (and especially dynamic heads) do a lot of things — make sure you are happy with how they look in lots of contexts!
- Bodies will be uploaded as a single action for all parts. There will not be a way to combine already-uploaded assets into a bundle. Hair and other parts uploaded as part of a body cannot be sold separately.
In the coming weeks, Roblox will be releasing additional tools and resources to help with the creation process, including a set of template heads and bodies with documentation, a staging environment to help QA test avatars with clothing and animations, and a full set of guidelines and technical requirements. At the initial launch, UGC Bodies cannot be created or sold by Groups, nor can they be made Limited.